Fun Game Judges

The Fun & Serious Game Festival judges, from various disciplines and cultural backgrounds, will be renowned video games professionals from Spain and Europe, and from USA.

They will represent all the fields in the video game industry, from artist and developer training to expert knowledge. There will be trainers, specialists, journalists, consultants, and developers.

Jazno Francoeur

Jazno Francoeur

In 1990, Jazno Francoeur interned at the Walt Disney Feature Animation Studio in Florida; upon graduation, he began working at the Disney Studios in Los Angeles under the tutelage of Randy Fullmer. Most of his career was spent in the Orlando unit, which closed in 2004. Shortly thereafter, he became an animation instructor at the DigiPen Institute of Technology USA. For the last seven years, Jazno has taught classical animation, Flash, character and prop design, and the sophomore projects classes. He is currently overseeing the animation programmes at DigiPen’s Singapore and Bilbao campuses. Over the years, he has adjudicated at the VICA animation championships at state and national level, as well as the N.E. Mation Total Defence competition and the MDA Invigorate Plus programme in Singapore. Jazno has been sponsored by the Singapore Tourism Board, the Media Development Authority, and KAIT to lecture about animation around Asia (Ho Chi Minh City, Hanoi, Singapore, Jakarta, Penang, Johor Bahru, and Atsugi). In 2008, he was invited to a seven-month special effects course at Lucasfilm Animation with Tad Leckman.

Gonzo Suárez

Gonzo Suárez

Gonzalo Suárez Girard, or just Gonzo Suárez, is a video game director. He has designed and directed Commandos, a highly successful video game developed by Madrid-based Pyro Studios.

In 1985, Gonzo became part of the legendary Opera Soft team. Afterwards, he started making game versions for Dinamic Multimedia, among other companies, with Javier Fáfula. It was then that he created the Arantxa Sánchez Vicario Tenis game.

In 1996, Gonzo established Arvirago Software with Diego Soriano, Javier Arévalo, and Jon Beltrán de Heredia. Together, they developed the Head Hunter prototype.

Later he became a partner in Ignacio and Javier Pérez’ business project: Pyro Studios, where he designed and created Commandos, its extended version, and Commandos 2. Set in World War II, Commandos is the best-selling AAA title game in the history of Spanish software.

Suárez is one of the driving forces behind the Academy of Interactive Arts and Sciences and DEV, the Spanish association of video game developers.

At present, he is working as a video game development consultant.

 

Cristian Rodríguez

Cristian Rodríguez

A lover of video games since he was a child, Cristian Rodríguez entered this world using an Amstrad PC. His passion has grown stronger with time. In 2000, he became a regular contributor to the online magazine GamesReview.com. When it closed down, Cristian founded the world famous HardGame with some of his mates. At present, he is in charge of game review at VaDeJuegos, and he is a contributor to “Level Up!,” a radio show and podcast.

1999: Contributor to GamesReview.com, reviewing top-rate games like “Age of Empires: The Age of Kings”
2001-2005: Cofounder of TheDawning.com, which later became HardGame.net and wound up as HardGame2.net
2003: Contributor to “Multiplayer Arena” magazine
2009: Contributor to HardGame2
2009: Contributor to former Games Tribune (now Zona Blade)
2009: Columnist at “Level Up!” radio show
2010: Game reviewer at VaDeJuegos.com

Thomas Komair

Thomas Komair

Thomas Komair graduated with a BS in Real-Time Interactive Simulation in 2010 from DigiPen Institute of Technology's Redmond campus. He is currently working on his MS in Computer Science, also at DigiPen.

Prior to teaching undergraduate computer science and game project courses, Komair worked for DigiPen (USA) Corp., developing in-house tools and applications while helping to develop DigiPen internal technologies. Komair currently teaches the game project classes at DigiPen Bilbao, as well as Game Implementation Techniques and Data Structures.

“My favorite part about teaching at DigiPen is at the end of the semester, after a year of hard work, when I get to see the confidence in the students' eyes when they say 'We made a game!'”

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