Award Categories: Serious Games

This category rewards the work of companies and their products within the range of games developed for purposes beyond entertainment: culture, ethics, healthcare, training, and so on.

Healthcare

Health video games play a role in diagnosing or treating a disease, as well as in the training of professionals in the medical trade. They also help promote healthy habits, teach physiotherapeutic exercises, and so on.


Education

Educational games are designed for the learning of subjects, values, or concepts pertaining to the educational system in the public or private sectors.


Simulation: Corporate and Business

These video games for corporate entertainment are developed for company promotion, advertising (advergames), business simulations, entrepreneurship, and innovation.


Culture and Tourism

These serious games are used to promote travel destinations, publicise heritage sites or museums, take cultural promotional action, or highlight cultural values.


HP intel